http://www.gamefront.com/files/21505843/3336210WaiShunChu.rar
Poster Texts
Ice Molecules
Ice molecules are formed when water under low temperature pressure which frozen into the solid state know as ice. The characteristics of water molecules arrange it structure form of hydrogen bonding, therefore reform into ice molecules. An ice molecule appears in nature in numbers of forms, depending on the surrounding environment which change it shape: Snowflakes, hail, icicles and ice pellets. The textures of ice molecules are very unique with white transparent surface, which can glow and reflect from light create shiny and smooth texture layer and will draw more attention from any other surrounding object. The complex shapes of snowflakes drawn very interesting geometry spacing, the unison of different patterns of snowflakes and the organic crystals structure form created by Mother Nature it felt like mechanical made.
Throughout this assignment I’ll try to demonstrate the shape and form of the ice molecules within relationships between geometry spacing which related in form of patterns. The 13 iteration images within the poster are showing the various geometry surfaces with different input setting, adding new nurbs and controlling the x, y and z parameter.
Iteration 1 – 4
•This demonstrate the organic of geometry applying onto a objects, which show it shape has change to adopted into the surrounding environments. I applying random rotation nurbs into the x and y plane to control the amount of rotation onto the surface. It create very interest geometry surface which in a sense of randomness patterns but is rotated in similar side by side. This represents the range of nature’s organic patterns, when ice molecules apply onto an object and change it form of geometry.
Iteration 5 – 7
•It this series of images I try to represent the unison patterns of the snowflakes crystals form and apply into the three dimensional geometry, it show identity of pitch and shape between each other. Also use panelling tool to create iteration image 6.
Iteration 8 – 10
•I added jitter nurbs which is randomly shuffles a list of values of parameter in a set of series component and apply into x, y and z values of sizes and also added random nurbs to controls directions. In image 9 it show the combination of jitter and random nurbs.
Iteration 11 – 13
•Using voronoi nurbs which can collection of oriented box geometry and added control polygon to compose the shape the object.
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